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Junya Ishigama on the cover of the October 2019 issue of Azure Magazine. The Innovators Issue.
Current Issue

October 2019

#275
October 2019

The Innovators Issue: Junya Ishigama's genre-busting architecture, Sidewalk Labs and the future of the city, and more!

Please note that this has expired and is for reference only. See our active listings for more competitions.

The aim of the “Dying” competition is to develop design proposals for the cemetery typology, intended as a space – either material or immaterial – where we bury, honor or remember the dead.

The participants are asked to create innovative and unconventional projects on this theme, questioning the very basis of the notion of the cemetery. History has shown us different approaches related to the dying experience.

Burial grounds, graveyards, cemeteries, memorial parks, and death scapes; while all of these words describe the same type of space within a community, each word conjures a different vision.

In times of accelerating urbanization and densification, cemeteries face the challenge of keeping up their relevance as a public urban space. This condition is not only an issue of space but also of cultural identity that can be projected within its environment. The way the deceased are buried is reflective of the social, cultural, political, and religious views of the living.

Many cemeteries have areas based on different styles, reflecting the diversity of cultural practices around death and how it changes over time. We can say that contemporary cemeteries adapt and mutate, taking on and developing a variety of new educational, environmental and historical functions. They contain multiple meanings and they are both utterly mundane and extraordinary.

As we search for new ways to deal with the increasing amounts of the dead, new technology, and restraints on space, there are new possibilities for burial grounds that are being introduced.

Within this context, with critical thinking and creative attitude, the participants are urged to investigate how the dying experience can be reformed in the future, and respectively, how the concept of the cemetery as a space with material and immaterial characteristics can be reinvented.

Designers are asked to create an artifact, merging considerable programmatic innovation and valuable design tools. The proposal can be a device, a piece of furniture, an interior design project, a pavilion, a building, or an urban plan. Scale of intervention, program dimensions, and location are not given, and they can be arranged by the participants to better suit their project.

ELIGIBILITY: Non Architecture Competitions are open to all human beings, from every age and cultural background, working in groups or individually.

AZURE is an independent magazine working to bring you the best in design, architecture and interiors. We rely on advertising revenue to support the creative content on our site. Please consider whitelisting our site in your settings, or pausing your adblocker while stopping by.
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