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Premise

The field of Design is defined by the areas where design process can be applied: architecture, urban space, clothing, furniture, consumer products, printed materials, digital interfaces, social structures, websites etc. But design encompasses much more than form and function. Design is not a being, but an event, it is not a thing but an impact.

Design is born out of our desire to elevate our experiences, both practically and emotionally. Design encourages us to explore and experiment, and thus transcend into an improved world.  Human ability to use design as an expressive system and a process to develop solutions is evident all the way from primitive times.

Despite its diversity w.r.t to different areas of intervention, design is omnipresent and invisible. Whether we’re aware of it or not, design surrounds us, and can be found in the tiniest of places and forms. It’s three-pronged impact: experiential, aesthetic and social has created various styles and movements throughout history which has had a profound impact on the growth of men and society in general.

Challenge

The aim of this competition is to create an iconic ‘Museum of Design’ in Oslo that would celebrate the domain of design and become a fitting tribute to the field as a whole. Design has been largely neglected as a museological domain worldwide, apart from some certain sections in major art museums dedicated to individual designers. Entering into a new decade, the ‘Museum of Design’ must generate awareness and reflect upon the journey of design through time. The Museum of Design must become an archive and a hub for development of future design movements and innovations.

Museum of Design should encompass all the major design areas under a single envelope and make a powerful statement. The Museum of Design should narrate the process and effort behind design in a powerful manner so that people can observe and appreciate its profound impact. The museum should create a timeline w.r.t specific design fields where people can experience its impact on society. The spatial and architectural manifestation of the journey/story should be an immersive experience for people so that they can absorb the information easily.

Design Museum must be a place where people who love design can meet. It should become an architectural icon for the city of Oslo where people can converge and talk about design. The museum should also insert learning centers and convention areas for biennale etc. apart from its usual archival programs so that it can give back to the people of the city.

Prizes

  • Prizes worth EUR 2500 are up for claim with the distribution as follows:
    • First Prize: EUR 1,200
    • Second Prize: EUR 800
    • Third Prize: EUR 500

Registration

The competition is open to everyone in the world (architects, students, engineers etc.). You can participate individually or in a team. A team can have a maximum of three members only.

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