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We are all familiar with the classic architecture games, from building blocks that become daring structures to board games where the players compete for spatial-strategic advantages. What are, though, the architecture narratives invested in doll’s houses, along which guidelines do cities grow in computer games, and what kind of buildings shield ego-shooters from their assailants? Serious Fun presents games and reflections on games. The exhibits, many of which are interactive, were created by architects, artists and game developers.

Visitors can take an alternative city tour through a video game environment, they can dabble on the virtual London property market, experience doll’s houses as lurid mini-dramas or emancipatory narratives, stimulate the spatial experience of a blind person in a purely acoustic video game, or develop eco-friendly city districts in collaboration with others. Games can both celebrate and trivialize architecture, they can delimit and they can de-limit whole worlds. They do not only integrate architectural practice, they also hold a mirror up to it.

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